Private room prototype

Standoff Prototype

Rules
connecting
Quick rules reference

Choose secretly, reveal together, resolve cards from 6 down to 0, then the lowest unprotected value is shot. Reload restores bullets but gives no protection.

6: Quick Draw Acts first. Swap with any lower unresolved card.
5: Steady Hand Locks its shootout value if it activates uniquely.
4: Turn the Tables Automatically swaps the unique highest and unique lowest cards.
3: Take You With Me Choose another unlocked card; its shootout value becomes 3.
2: Opportunist Must swap with a duplicated-priority card when one exists.
1: Mutual Cover Two or more physical 1s protect all of those 1s from shooting.
0: Reload Restores bullets, never spends, and is usually the lowest card.

Host or join a standoff

Create a private room, share the code, and play the full prototype with two to six browsers.

Full Rules